Elden Ring Nightreign, in its network test form, doesn’t yet have every feature that might be expected of a co-op experience. Although it looks like external voice chat systems will have direct support, for example, I had no way to chat during the test period, and the rigid requirement to venture out with exactly three players doesn’t leave much room for friend groups of different sizes. In the brief time I’ve spent with the game so far, however, I actually found myself appreciating the lack of options, and I expect those fond memories to linger even after the full release.