There’s somewhat of a stigma on RPG merchants (or at least a recurring stereotype) for a number of reasons, including their suspicious wealth during times of crisis and even their ability to show up in some of the strangest places, thereby giving off supernatural vibes. In a sense, merchants are often featured in RPGs as anything but real individuals, and are essentially little more than glorified vending machines present in a game’s world to benefit players who have the coin to spend. Obsidian Entertainment’s Avowed, however, approaches its merchants in a refreshing way, leaving very little room for that stereotype to present itself.