Avowed has been making quite a name for itself recently, even during its five-day early access period. As a brand-new IP from Obsidian, it has arrived on a sea of high expectations, with the developer’s reputation preceding it. For the most part, it seems to have delivered, but no game is perfect, and some even unintentionally work against their own ambitions. In some ways, that’s the case with Avowed, as its design doesn’t quite match its intentions in some areas, leading to some systems showing promise in their foundation but ultimately falling short in their overall structure.