counter customizable free hit “Tons of weird hate surrounding the game”: Despite Being in Early Access, Avowed Has Already Split the Player Base into Two – Curefym

“Tons of weird hate surrounding the game”: Despite Being in Early Access, Avowed Has Already Split the Player Base into Two

The highly anticipated RPG from Obsidian, Avowed has already faced significant online backlash, even though it was still in Early Access for the most part. It has found itself caught in a storm of negativity, much of which seems to be driven by online perceptions.

the image shows a player fighting enemies with sword in Avowed
The early reviews are ruining the reputation of the game. | Image Credit: Obsidian

One of the most significant complaints against the game has been the narrative and its supposed “wokeness.” Many are unhappy with the direction the game is taking, with some expressing disappointment in the story’s themes or overall character dynamics. Yet, for those who are playing, the picture is far from bleak.

Why Avowed is receiving mixed reactions

Let’s get straight to the point: the major issue of the players on social media has been about Avowed‘s narrative and how it’s perceived as ‘woke.’ Many are complaining about the narrative not being immersive, with some pointing out that the characters feel disjointed.

Additionally, many are upset about the game having an option for “pronouns.’ This backlash has led to a wider and often unfair labeling of the game. Some are accusing Obsidian of pandering to certain cultural trends, an argument that is quickly gaining traction online.

This is where the issues arise. Many players are truly enjoying the game. Even if we put the narrative aside, whose appeal is always subjective, the game offers an incredibly polished world, with visuals that impress on next-gen consoles.

The world’s design is expansive and filled with intricate details, showcasing the incredible work Obsidian has done to create an immersive environment. On top of this, the combat system is dynamic, varied, and engaging, offering a satisfying challenge and flexibility in playstyles.

Unfortunately, all this good news seems to be drowned out by the noise on social media and content creators. Despite being in Early Access, when not many players get to make their own opinions.

I can’t watch or look at anything without seeing extreme hate and outright misinformation and basically propaganda.
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Many reviews have been vocal about their displeasure with the game, often offering negative or rushed takes. This has led to a split in the community. A vocal segment of fans who enjoy the game and see its potential feel alienated by the overwhelming negativity.

Negative reviews and their ripple effect can be severe

the image shows first person view of gameplay in Avowed
The reviews need to be fair and consider everything. | Image Credit: Obsidian

In today’s gaming landscape, where players often turn to online reviews and content creators for opinions, a slew of negative, quick takes can harm a game’s reputation and even its sales.

For Avowed, the early flood of criticism has the potential to prevent new players from even giving it a chance. Many prospective buyers rely on these reviews when making decisions, and when they see nothing but harsh commentary, they’re less likely to try the game themselves.

This not only affects the game’s immediate sales but could also damage Obsidian’s reputation in the industry. The studio is known for its quality RPGs like Fallout: New Vegas and Pillars of Eternity.

However, a single game with a tarnished reputation, regardless of its true quality, could make the studio hesitant to take risks and pressured to make safer, more formulaic games. Moreover, these negative reviews extend beyond the game itself, and the gaming industry’s future could suffer as well.

In the end, the premature backlash against Avowed serves as a reminder of how quickly negative perceptions can take root in the gaming community. While criticism is essential for improvement, it’s crucial that reviews and opinions are fair and reflective of the game’s current state.

This post belongs to FandomWire and first appeared on FandomWire

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