There is nothing that has ever stopped Hidetaka Miyazaki from making the player suffer in his games. Whether it be Dark Souls or Sekiro, masterpiece after masterpiece, the renowned director has made sure to include such a punishing level design in his games that thousands of controllers have gone flying against the wall over the last couple of decades.

What’s even worse is the perspective of the very first few players who get to play the games in order to test them out for bugs and other areas that could be improved upon before the game is released to the masses. Unfortunately, these testers face such a hard time occasionally because of the lack of guides and other help a common player finds on the internet after the game is finally out.
Hidetaka Miyazaki and Sekiro: Shadows Die Twice: The director’s magnum opus in crafting player rage

There is no doubt about the fact that Sekiro is possibly the hardest game Hidetaka Miyazaki has ever crafted, even beating the likes of Dark Souls 3 and everybody’s favorite PlayStation exclusive, Bloodborne. The punishing level design is so insane that even game testers had a hard time demoing the 2019 title.
Showcasing one of the game’s early builds in 2018’s Gamescom held in Germany, FromSoftware decided to put forward one of the game’s toughest bosses for players to play against for a demo. Unfortunately, as noted by Hollywood Reporter, the boss, who was allegedly the true monk, went undefeated by everyone ‘who has demoed this game.’
This demo set a standard for what to expect when the game would finally release in the coming year, and it was then that everybody’s worst fear came true and Hidetaka Miyazaki successfully got away with an insanely difficult game that triggered the rage in millions of players.
Sekiro: Shadows Die Twice, and why is it a symbol of Hidetaka Miyazaki’s unique art director?

Mr. Miyazaki has always been a masochist, and creating punishing games like Sekiro has always helped him bring his vision to life. The only difference is that his visions over the years have proven to be a sour nightmare for fans of the Souls genre.
There is no doubt about the fact that most players have a love-hate relationship with any franchise developed by FromSoftware. However, Sekiro: Shadows Die Twice truly takes it a level further by making sure to trigger the player in all the right points and making its director proud.
As one would have guessed, it was also not easy to create a punishing yet enjoyable game like Sekiro. Revealing in another interview, Hidetaka Miyazaki revealed how he wanted the perfect blend of multi-layered levels and a battle system filled with ‘tension and strategy’ to make sure the combat of the game feels amazing to the player.
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