In Helldivers 2, players always find themselves in need of extra support, whether fighting alongside teammates or being on the battlefield solo. To aid its elite soldiers, Super Earth provides a wide range of powerful tools, one of which is Ship Modules.

Once unlocked, these modules provide a vast array of features, such as reducing cooldown times, improving stratagem effectiveness, or even strengthening defensive equipment. Unlocking these modules can make the difference between survival and defeat in the war against the enemies of democracy.
In this guide, we have provided all the available modules, their unlock costs, and also a recommended unlock order to help you prioritize your upgrades efficiently.
All Ship Modules in Helldivers 2

Ship Modules are divided into different categories, each prioritizing a certain aspect of the gameplay. To unlock these modules, players must collect various Samples (Common, Rare, and Super Samples) along with Requisition Slips, both of these currencies are critical, but very limited.
Since these samples are hard to come by, it is recommended to explore every POI on the battlefield to gather as many as possible.
Ship Section: Orbital Cannons
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Exploding Shrapnel | 100 / – / – |
More Guns | 80 / 60 / – |
Zero-G Breech Loading | 80 / 80 / 10 |
Atmospheric Monitoring | 200 / 150 / 15 + 25,000 Req Slips |
High-Density Explosives | 250 / 200 / 20 + 35,000 Req Slips |
Ship Section: Patriotic Administration Center
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Donation Access License | 60 / – / – |
Streamlined Request Process | 80 / 40 / – |
Hand Carts | 80 / 60 / 5 |
Superior Packing Methodology | 150 / 150 / 15 + 20,000 Req Slips |
Payroll Management System | 200 / 200 / 20 + 30,000 Req Slips |
Ship Section: Hangar
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Liquid-Ventilated Cockpit | 80 / – / – |
Pit Crew Hazard | 80 / 40 / – |
Expanded Weapons Bay | 80 / 80 / 10 |
XXL Weapons Bay | 150 / 150 / 15 + 25,000 Req Slips |
Advanced Crew Training | 200 / 250 / 25 + 30,000 Req Slips |
Ship Section: Bridge
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Targeting Software Upgrade | 60 / – / – |
Nuclear Radar | 80 / 40 / – |
Power Steering | 80 / 80 / 10 |
Enhanced Combustion | 200 / 150 / 15 + 25,000 Req Slips |
Morale Augmentation | 250 / 200 / 20 + 35,000 Req Slips |
Ship Section: Engineering Bay
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Synthetic Supplementation | 60 / 10 / – |
Advanced Construction | 80 / 60 / 5 |
Rapid Launch System | 80 / 80 / 10 |
Circuit Expansion | 200 / 150 / 20 + 20,000 Req Slips |
Streamlined Launch Process | 250 / 200 / 20 + 30,000 Req Slips |
Ship Section: Robotics Workshop
Ship Module (Upgrade name) | Unlock Cost (Common/Rare/Super Samples & Requisition Slips) |
---|---|
Dynamic Tracking | 60 / 20 / – |
Shock Absorption Gel | 80 / 40 / 5 |
High-Quality Lubricant | 80 / 80 / 10 |
Blast Absorption | 150 / 150 / 20 + 25,000 Req Slips |
Cross-Platform Compatibility | 250 / 200 / 30 + 35,000 Req Slips |
Helldivers 2 Ship Module unlock order

Since the unlock material is difficult to collect and players need to unlock each one separately, it is recommended to maximize effectiveness by upgrading the useful module.
By following this order, you can gradually improve your combat capabilities while ensuring a steady progression:
- Engineering Bay: This is one of the most essential modules to upgrade at first. If players rely on sentry, Guard Dogs, etc, this allows players to improve sentry health and even reduces Cooldown for various support strategems. Making it a must-have.
- Patriotic Administration Center: This helps improve the support weapons by reducing their reload times and also cooldowns.
- Hangar: This module helps reduce the cooldowns for Eagle strategems. This means that players can call in airstrikes more often. Who doesn’t want that?
- Bridge: These modules help improve the damage of fire-based weapons and also help reduce the cooldown of all stratagems.
- Orbital Cannons: This helps reduce cooldown for Orbital Stratagems and increase their range.
- Robotics Workshop: This helps improve the sentry and emplacement stratagems by all sentry types of weapons’ ammo capacity, turret rotation speed, and strengthen their defenses.
In the end, whether you want orbital strikes, air support, or defensive turrets first, prioritizing the right upgrades will help you become a more efficient and dedicated Helldiver on the battlefield.
This post belongs to FandomWire and first appeared on FandomWire