blog counter The Witcher 4’s Biggest 2025 Rival Confirms Deal With Radeon 9070 XT: “AMD has been working with us to integrate these features” – Cure fym

The Witcher 4’s Biggest 2025 Rival Confirms Deal With Radeon 9070 XT: “AMD has been working with us to integrate these features”

2025 has been a great year for video games and gaming tech alike, with multiple blockbuster AAA and indie titles being released. We’re just 3 months into 2025, and we already have a solid look at some upcoming titles, such as The Witcher 4 – as well as one of its competitors, Crimson Desert.

Interestingly, Crimson Desert also sits on the polar end of the GPU alignment spectrum, taking a clear preference to Team Red as opposed to CD Projekt Red’s Team Green. A recently showcased demo shortlisted a few features with upcoming AMD tech in mind, refreshers for which will be provided below.

Crimson Desert to feature AMD specific tech and optimizations

Crimson Desert
Crimson Desert features AMD tech | Image Credit: Pearl Abyss

As detailed within the approximately 30 minute long live preview from AMD, Crimson Desert is set to receive a set of AMD enhanced features and tech – produced directly in collaboration with the former.

This was part of AMD’s showcase of their RDNA 4 architecture and RX 9000 series GPU today, which broke the internet. Naturally, AI-assisted upscaling techniques come into play when designing modern GPUs, and AMD has chosen Crimson Desert for an exclusive sneak peek into the future.

The game will feature almost all of AMD’s upcoming RDNA 4 enhanced tech – including FSR 4. FSR 4 is expected to be a lot more powerful when compared to FSR 3, taking full advantage of hardware-based compute units to deliver upscaled images comparable to that of XeSS and DLSS.

Additionally, the RX 9000’s superior ray tracing capabilities mean that Crimson Desert should have very realistic, reactive lighting – right down to the steel clashing between battles. The game will also make full use of the RX 9070 and 9070 XT’s ample computational horsepower to deliver a reactive, breathing game world with intricate detail and texture work.

AMD RDNA 4
RDNA 4 GPUs are here | Image Credit: AMD

All of this combined results in a very playable experience at 4K resolutions, with little to no compromise with regards to image quality. This is regardless of the complexity of the scene, or of the enemies rendered at a given time.

The game has been built with both Ryzen and Radeon hardware in mind – and should perform very well on modern systems.

AMD’s killer move could just be FSR 4

AMD gaming
AMD could have a winner on its hands | Image Credit: AMD

Nvidia’s DLSS upscaling tech has been unmatched ever since its conception. While AMD’s FSR tech is certainly capable, it just isn’t on the same level as DLSS, at least until very recently.

FSR 4 seems to solve most issues plaguing FSR 3.1 and lower versions, partly thanks to its use of RDNA 4 specific hardware accelerators that help approximate an image way faster and with greater precision.

Coupled with FSR being usable on almost all GPUs, this is a surefire recipe for success and AMD could very well have its own trump card here. The only thing thus remaining is its widespread adoption – after all, not even FSR 3.1 has been adopted in most games (as opposed to DLSS and DLAA), and FSR 4 is bound to take some time.

With GPU agnostic upscaling tech, AMD’s FSR 4 could tip the scales in its favor and give people less of a reason to purchase Nvidia products.

This post belongs to FandomWire and first appeared on FandomWire

About admin