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Geralt and Ichiban Have Already Invaded Monster Hunter Wilds, Proving Capcom Doesn’t Need Any Official Crossovers

Character creator in Monster Hunter Wilds is “wild” (hah!). You can create any character that comes to your mind, and also import some of your most favorite ones directly by just entering their creator codes made by different players who were kind enough to share them with the world.

Monster Hunter Wilds in-game
This game offers a lot of customization and personalization options. Image Credit: Capcom

With the player community already being so creative with including various characters from other games in Monster Hunter Wilds, Capcom would never need to worry about crossovers at this rate.

Here are some of the most popular character codes in Monster Hunter Wilds

Monster Hunter Wilds in-game
Kratos has found his way in the world of Monster Hunter Wilds. Image Credit: Capcom

With Geralt from The Witcher series and Ichiban from Yakuza: Like a Dragon entering the world of Monster Hunter Wilds, it indicates that the game will be full of more such innovative “crossovers” in the future.

A lot of other characters from other games as well have found their way into Monster Hunter Wilds, including Kratos, Sekiro, Ciri, and many more. This indicates that Capcom will not need to worry about official crossovers anymore as their meticulous character creator and enthusiastic playerbase will take care of the job for them.

Geralt of Rivia (Witcher 3)
byu/Gullible-Ad8788 inMHSliders

Ichiban Kasuga from Like A Dragon
byu/Firm_Ad_2689 inMHSliders

These codes allow players to copy a pre-made design for their hunter. Creating a character that sets you apart is essential in Monster Hunter Wilds. Apart from being a great tool for personalization. This was the most wishlisted game on Steam.

The freedom given by the developer has enabled players to pursue it as an artistic endeavor by creating compelling and fan favorite characters just for fun. These are some of the most popular characters with their character codes attached.

  • Geralt of Rivia (The Witcher 3): Design code: PN5AL8K78EY5, courtesy u/Gullible-Ad8788
  • Ciri (The Witcher 3): Design code: KT9ED6PS8TN4, courtesy K_808
  • Sekiro (Sekiro): Design code: NA3NB68D5RM4, courtesy Apprehensive_Put7432
  • Kratos (God of War): Design Code: 966EP8PU3P47, courtesy Only GuidesYT

These are some of the most popular characters with the codes. Mastering the art of creating your favorite character takes time, and not everyone is privileged enough to spend many hours figuring it out.

This is why character codes are an easier alternative to achieving the same thing. These characters can further be customized as well, so players will still be able to give each character their unique touch. The developer also has a lot of post-release content planned.

How to use character codes in Monster Hunter Wilds

Monster Hunter Wilds cover image
It is extremely easy to import characters in the game. Image Credit: Capcom

It is extremely easy to use character codes in Monster Hunter Wilds. The first step is to, of course, find the character code for any specific character. Open the game, and you will automatically be redirected towards character creation if you are playing for the first time; if not, then go to the appearance settings at the home base. Then just follow along:

  • Step 1: Select the “Import Character Code.”

In the character creator menu, look for a notepad icon labeled “Design.” Click on it, and then choose the “Download Design” option.

  • Step 2: Input Character Codes

Type in the 8-12 digit character code of the character of your choice, and the game will automatically load that character’s attributes for you.

In just 2 simple steps, you will be able to import the character of your choice and then further change it according to how you would like it to be. After importing a character, just confirm your choices and save that character to be used at any time. If you have created some character codes or want to know how to do so, please let us know in the comments below.

This post belongs to FandomWire and first appeared on FandomWire

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