After the initial hype of any game dies down, the quality of life and constant updates ultimately keep it alive. While it calls for the studio to put in extra efforts, it ultimately helps games like Civilization VII thrive in the long run, making sure it doesn’t fade into the plethora of games that once made a name for themselves but now find themselves in an empty void.
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The Civilization franchise has long been a strong player in the strategy genre, but Civilization VII’s launch has been anything but smooth. With a mix of lukewarm reviews and a fluctuating player base, the game has struggled to find a place for itself, and the latest update for the game proves the studio is already working on a solution.
Civilization VII and its plan to improve overtime
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In a much-needed course correction for Civilization VII, the studio behind the game is finally turning their attention to something far more critical than in-game events, and that is Quality of Life (QoL) improvements.
Sharing in a blog via Steam, the developers behind the game have shared a short roadmap for the future of the game. It reveals how the upcoming Natural Wonder Battle event has been postponed and the game would rather be focusing on introducing more balancing and better QoL updates starting from March 4th.
The very next update will bring the game’s version 1.1.0 to life, and it is going to have many different features that players are going to love. It includes finally enabling cross-play between PCs and consoles and the following:
- New Natural Wonder to discover: Bermuda Triangle (free to all players)
- Additional UI adjustments, polish, and addressing of reported issues
- Significant changes to the Modern Age’s Cultural Legacy Path and Victory; AI leaders will also be better at completing a Cultural Victory (so expect fewer Explorer Unit stacks!)
- Now able to convert Holy Cities in the Exploration Age. Note that when players create their own Missionary Units, they will always follow the player’s chosen Religion
- Naval Units will be able to disperse Coastal Independent Powers
- Balance pass on several Mementos
- Refinements to the Army Unpacking action
- Addressing reported issues with multiplayer and adding friends with a 2K Account
- For console players: all prior updates from Update 1.0.1 Patches 1, 2, and 3 will be implemented, in addition to the items noted above
Lastly, the 1.1.0 update is also going to introduce the first half of the paid Crossroads of the World Collection, which brings new content for the game, including four new Natural Wonders: Machapuchare, Mount Fuji, Vihren, and Vinicunca.
What is in store for Civilization VII after March 4th?
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The developers have way more in store for players after they finally settle down with the upcoming major update on March 4th. Sharing their plans for the game’s update version 1.1.1, the blog announced the following features to be introduced.
- Additional UI improvements and refinements; specifics will be shared later with the Update 1.1.1 Notes
- Note: Ongoing improvements to the User Interface continues to be a top priority for the development team. The updates being introduced on March 25 are just one part of a much larger plan that aims to improve the UI over the next several months.
- Scouting and Settling improvements for AI, including less aggressive “forward” settling by AI
- Adding Quick Move functionality
- Adding the ability to customize the names of Commanders and Cities
- Renaming the existing maps to be “Start Position: Balanced,” which will be the default Start Position setting for multiplayer games
- Adding a new Start Position of “Standard,” where the landforms on maps are less predictable, closer to how map generation works in Civ VI
- Adding an optional Restart button that rerolls the player’s map generation now that these less predictable start positions are possible
- New Natural Wonder: Mount Everest (free to all players)
The developers have also shared plans to work on UI and other elements of the game with time, which would make Civilization VII a better experience overall for every single player out there.
While it’s true that events can be fun, they should never take priority over the game’s core functionality. With the developers finally prioritizing QoL improvements, there’s a real chance for Civilization VII to reclaim its place as a staple in the strategy genre.
This post belongs to FandomWire and first appeared on FandomWire