blog counter For a System Obsessed With Loyalty, Helldivers 2 Barely Punishing Traitors Goes Against the Essence of Super Earth – Cure fym

For a System Obsessed With Loyalty, Helldivers 2 Barely Punishing Traitors Goes Against the Essence of Super Earth

In Helldivers 2, loyalty to Super Earth is non-negotiable. As Helldivers, we are expected to lay down our lives without question and uphold democracy even when it offers us nothing in return. That is well and good, but why is the punishment for treason so lenient right now?

A Helldiver dodging the enemy flamethrower.
Treason should mean a punishment worse than death. | Image Credit: Arrowhead Game Studios

If a player leaves the mission area for more than ten seconds, they are labeled a “traitor” and subjected to an orbital barrage. But we’ve seen that multiple players have managed to escape this fate just by dodging. This is a loophole that feels out of place in a system that otherwise demands absolute obedience. Let’s fix that Arrowhead.

Super Earth treats traitors too kindly in Helldivers 2, let’s change that

A solo player in Helldivers 2.
The stakes should be even higher. | Image Credit: Arrowhead Game Studios

In the world of Super Earth, betrayal should be met with more than a simple orbital strike that can be dodged. The current system allows traitors to exploit their own execution. We’ve seen players talk about how they used the incoming bombs against the enemy forces or against their fellow Helldivers. Treason against the cause of democracy deserves more than that.

Instead of eliminating the traitor immediately, the system unintentionally enables them to cause even more chaos. If Super Earth truly despised traitors, wouldn’t it ensure their absolute demise? Well let’s think of a better punishment then shall we? We are, after all, capable of crazy things.

A more fitting punishment would be complete and utter humiliation before their loyal comrades. Imagine if a traitor is suddenly teleported into a Terminid hive, left weaponless, and forced to fight for survival as the bugs tear them apart. Or imagine if they get stripped of all their gear and are forced to deploy in their next mission with nothing but a stun baton.

There is no room for traitors in Helldivers 2

A squad of Helldivers in battle.
And that is why we need harsher punishments. | Image Credit: Arrowhead Game Studios

And why judge treason so lightly? There are more acts of treason than simply abandoning fellow Helldivers. If a player fails to salute the Super Earth flag, attempts to be in cohorts with the enemy, or displays complacency in following proper patriotic protocols, they are traitors. There can be no tolerance for such acts. Only the loyal have a place in Super Earth’s forces.

The current system also fails to account for true team betrayals. Veteran divers will remember the case of GantzTheDemon, the infamous Helldivers 2 traitor who killed his squadmates at the end of a mission to ensure only they got the rewards. Shouldn’t treacherous actions like these be met with a response from Super Earth itself?

Additionally, a “Re-education Program” could be implemented for those who dare betray the cause. Players who go traitor could be locked into a mandatory training simulation filled with absurdly difficult objectives. They wouldn’t be able to rejoin regular missions until they’ve proved their loyalty. If Super Earth demands unwavering obedience, then redemption should be painful and punishing.

The community has stepped in to enforce justice in its own way at times, but don’t you think there should be more measures in place? The game should do more to reflect the ruthlessness of the world it has built. After all, democracy must be protected at all costs.

This post belongs to FandomWire and first appeared on FandomWire

About admin