blog counter A “Seemingly inconsequential” Part of The Blood of Dawnwalker Will Affect the Main Storyline – Cure fym

A “Seemingly inconsequential” Part of The Blood of Dawnwalker Will Affect the Main Storyline

Like a vampire waiting for the sun to set, we are also very eagerly waiting for the release of The Blood of Dawnwalker. The upcoming game has intrigued a lot of gamers and the fact that the game is made by ex-developers of CD Projekt Red acts as a little cherry on the top for the gamers.

Screenshot from Rebel Wolves' The Blood of Dawnwalker
The Blood of Dawnwalker is a Gothic fantasy RPG | Image Credits: Bandai Namco Entertainment

This vampire-themed fantasy RPG is set in the medieval kingdom of Vale Sangora, which heavily draws inspiration from Eastern European folklore and gives the players an intricate world to play around with. The creators of the game revealed that the players’ trivial actions in the world can have massive consequences without them even knowing. Let’s find out how.

The Blood of Dawnwalker offers a narrative sandbox

the blood of dawnwalker concept art v0 vo2k4v5c5uce1
The game gives the player absolute freedom to interact with the world | Image Credits: Bandai Namco Entertainment

In The Blood of Dawnwalker, the players explore a highly detailed world full of supernatural creatures, moral dilemmas, and power struggles. According to the developers of the game, Rebel Wolves, the title will feature a narrative sandbox where players have the utmost freedom to choose their own interactions with the world around them. They will get the liberty of having a higher degree of control in the game, while at the same time, they will be bound to the rich narrative of the game.

Although the players can maximize their own agency in the game, according to the developers, The Blood Of Dawnwalker does a good job of connecting the little side quests to the main storyline. In a recent interview with PC Gamer, the creative director of the game, Mateusz Tomaszkiewicz revealed how the title’s narrative sandbox lets negligible actions of the players get integrated into the game’s main narrative.

Narrative sandbox informs not only the main quest—it also informs all the other types of content that we have. We are trying to make tie-ins from these. You know, you might encounter seemingly inconsequential, smaller activities of the world, but we are trying to make them tie into this main narrative. It kind of feels like a synergetic approach where all this content helps each other to be this cohesive whole.

He adds that the game’s side quests overlap the main story in some way or another and that Rebel Wolves is trying their hardest to expand and balance the sandbox and narrative aspects of the game.

The side-quests help in the development of the narrative

The Blood of Dawnwalker Screenshot 006
The developers want the players to feel the dynamics of the in-game world | Image Credits: Bandai Namco Entertainment

This shows how the title has a rich narrative and how the players in the game can change the entire course of the story using other side quests that seem insignificant. The interdependence of all the aspects of the game plays a huge role in the development of the narrative and the characters in it.

Although the release date of The Blood of Dawnwalker is still not announced to the public, we are very excited to see how the controlled sandbox approach of the game will affect the story and its various elements and according to the developers, time will also play a significant part in the game’s storyline.

This post belongs to FandomWire and first appeared on FandomWire

About admin